/// DEPTHS · ECHO · SALT
Pressure, silence, and the feeling of being watched from below. Every sound matters.
Lost civilizations, corroded monuments, and stories written in silt.
Games about isolation, discovery, and the strange beauty of the deep.
We are divers, not architects. Hael was founded to explore the places games don't go — the crushing silence, the slow decay, the haunting beauty of the abyss. Our worlds are meant to be felt, not conquered.
Based in a repurposed lighthouse on the Oregon coast, our team of five builds quiet, heavy experiences. Our current depths include a solo diving game about loss, a narrative game set in a submerged library, and an ambient exploration of a deep-sea trench.
Go deeper. Hold your breath. Listen.
A quiet exploration game. Available on itch.
Deep sea field recordings and drone music. Stream on Bandcamp.
How we simulate underwater atmospherics without water.